← SBrT2000
On the Quantization of Control Points for 2D and 3D Blending Surfaces
Image CodingData CompressionBlending SurfacesBit Allocation and Data Quantization
Resumo
"Blending surfaces are extensively used for graphics modeling. Recently, we proposed a still image coding using these surfaces. These surfaces are completely defined by their control points. The usual approach is to partition an image or a 3D object into regions of same shape. Each region is represented by one blending surface. However, a surface shares control points with the neighboring regions. This results in a dependence problem which cannot be addressed by traditional techniques like Loyd-Max quantization or Laplacian optimization. We describe an iterative greedy algorithm to address this problem and efficiently quantize these control points. It has a computational time complexity of O(n.log(n)), for n control points. Examples of application of the algorithm are provided for still image coding and encoding of VRML files. We achieved an excellent tradeoff between bit-rate and distortion as illustrated by comparisons to uniform quantization."